Model H.M.S. Bounty in the bottle was test of computing power. Model was rendered in – LuxRender, which is a free and open source software rendering system for physically correct image synthesis. Real object was a reference.

Rendering technique

At first scene was rendered with 120 samples/pixel. Not much but in this case it’s enought because actualy it will be blured in post-production.
Using border render I rendered space on which we will focus – ship in the bottle. It’s almost 900 s/p. By this technique I saved much time. And finally composited images, defocused and correct colors.

Little test of rendering engine’s power

The scene has 489 704 polygons and 512 615 vertex without stones and grass.
Actually I’m not able to view all stone objects because blender crashs so I cant check number of polygons in blender.

Let’s count all polygons:
(every stone has 80 polygons and there is 770 700 stones so it gives us 61 656 000 polygons) + (500 grass blades – every has 48 polygons which gives us 24 000 polygons) + (rest of the objects – 489 704 polygons) = 62 169 704 polygons!